20 sports anime like Blue lock you must watch


If you loved Blue Lock for its intense soccer matches, high-stakes competition, and character-driven drama, you're in for a treat. This anime took the sports genre to another level, blending battle royale-style elimination with psychological mind games and raw ambition. Whether you were drawn to the strategic plays, the adrenaline-fueled action, or the fierce rivalries, there are plenty of other anime that capture a similar thrill.

From high-energy soccer anime to sports series that focus on individual growth, teamwork, and the relentless pursuit of greatness, this list brings you 20 anime that will keep your heart racing. Some will give you more soccer action, while others explore different sports with the same level of intensity and character-driven storytelling. Ready to discover your next binge-worthy series? Let’s dive in!

20 Anime Like Blue Lock

No. Anime
20 Aoashi
19 Haikyu!!
18 Diamond no Ace
17 Kuroko's Basketball
16 Ahiru no Sora
15 Hinomaru Sumo
14 All Out!!
13 Baby Steps
12 Yowamushi Pedal
11 Eyeshield 21
10 Run with the Wind
9 Ping Pong the Animation
8 Free!
7 Yuri!!! On ICE
6 Hajime no Ippo
5 Slam Dunk
4 Giant Killing
3 Captain Tsubasa (2018)
2 Major
1 One Outs



20. Aoashi


In a quiet rural town, the spotlight of a local junior high school football team rests on one player: Ashito Aoi. Known for his unpredictable moves and self-centered playing style, Ashito is the sole powerhouse pushing his team through an important high school preliminary tournament. However, their win streak is short-lived—an opponent causes Ashito to lose his temper and act violently, resulting in his removal from the rest of the game.

Without their star player, the team is quickly eliminated from the tournament. Just as he believes all hope is lost, Ashito is approached by a youth team coach named Tatsuya Fukuda who senses potential in him, and Fukuda invites him for tryouts in Tokyo. In an unfamiliar setting surrounded by talent, Ashito must bring out the best of his ability to prove himself and secure what could be a life-changing career.


19. Haikyu!!

Ever since having witnessed the "Little Giant" and his astonishing skills on the volleyball court, Shouyou Hinata has been bewitched by the dynamic nature of the sport. Even though his attempt to make his debut as a volleyball regular during a middle school tournament went up in flames, he longs to prove that his less-than-impressive height ceases to be a hindrance in the face of his sheer will and perseverance.

When Hinata enrolls in Karasuno High School, the Little Giant's alma mater, he believes that he is one step closer to his goal of becoming a professional volleyball player. Although the school only retains a shadow of its former glory, Hinata's conviction isn't shaken until he learns that Tobio Kageyama—the prodigy who humiliated Hinata's middle school volleyball team in a crushing defeat—is now his teammate.

To fulfill his desire of leaving a mark on the realm of volleyball—so often regarded as the domain of the tall and the strong—Hinata must smooth out his differences with Kageyama. Only when Hinata learns what it takes to be a part of a team will he be able to join the race to the top in earnest.


18. Diamond no Ace


With a stray pitch that completely missed the batter, Eijun Sawamura loses his final middle school baseball game. Frustrated by this defeat, Eijun and his teammates vow to reach the national tournament once they are in high school. But everything changes when a scout unexpectedly invites him to Tokyo's prestigious Seidou High School after seeing the potential in his unusual pitching style. Encouraged by his teammates, Eijun accepts the offer, ready to improve his skills and play at a much more competitive level of baseball.

However, now surrounded by a large number of skilled players, Eijun struggles to find his place on the team. He declares that he will one day become the team's ace, but that's only if fellow first year Satoru Furuya doesn't take the title first, with his breakneck fastballs that earn him a coveted spot on the starting roster. With the addition of these talented new players to an already powerful lineup, the Seidou baseball team aims to become the best in Japan, facing off against a number of formidable foes that stand in their way.


17. Kuroko's Basketball


For the last three years, Teikou Middle School has dominated the national basketball scene with its legendary lineup: the "Generation of Miracles." It consisted of five prodigies who excelled at the sport, but a "Phantom Sixth Man" lurked in the shadows and helped earn the team their revered status. Eventually, their monstrous growth jaded them from the sport they loved and made them go their separate ways in high school.

In search of new members, the Seirin High School basketball team recruits Taiga Kagami and Tetsuya Kuroko, two freshmen who seem to have significant differences in abilities. Having returned recently from America, Kagami has both a natural aptitude and relentless love for the sport. Meanwhile, Kuroko lacks presence and exhibits no outstanding athletic talent. However, it is later revealed that he is Teikou's Phantom Sixth Man—the player once part of the Generation of Miracles.

Kuroko wants to prove to the Seirin team that he is strong in his own way. Seeing his conviction, Kagami forms a dynamic partnership with Kuroko, the latter promising to support Kagami's "light" as his "shadow." Alongside their new Seirin teammates, they aim to conquer the upcoming Interhigh championship, but the reappearance of Kuroko's former teammates complicates their plan.


16. Ahiru no Sora

Lacking what is considered the most important asset in basketball, Sora Kurumatani has struggled with his short height since the inception of his love for the game. Despite missing this beneficial aspect, Sora's unwavering drive never allowed his small stature to dictate his ability to play, believing strongly in trying his hardest and persistently practicing to prove his capability.
In hopes of satisfying his mother's wishes, Sora enters Kuzuryuu High School to become a member of the basketball club and compete wholeheartedly in tournaments. However, Sora is disappointed to find out that the boy's basketball team is nothing but a retreat for punks who have no interest in the sport. Sora also comes to learn that brothers Chiaki and Momoharu Hanazono—whom he becomes acquainted with—have also lost their once spirited motivation to play.
Determined to revive the basketball team, Sora challenges the boys to a match against him, where his quick feet and swift movements overwhelm the group. Gradually affected by Sora's impressive skills, sheer effort, and tireless devotion to basketball, the boys unexpectedly find their burnt-out passion for the game rekindling once again.


15. Hinomaru Sumo


In professional sumo, there are no weight classes. It's a savage sport where the strongest survive, and anyone willing to test their mettle can step into the ring. There is, however, a minimum size requirement to be a pro sumo wrestler, and young Hinomaru Ushio, incredibly talented and hardworking though he may be, does not meet that requirement. This small boy has big dreams of reaching the highest class of sumo, Hinoshita Kaisan. The only way he could possibly go pro is if he becomes the High School Yokozuna, a title given to the strongest wrestler in high school tournaments.

Ushio is under a lot of pressure, as well as a time limit. If he can't show off his skills in the high school tournaments, he may lose his chance to go pro permanently, and the odds are stacked against him. Instead of enrolling in Ishigami High, the best school for sumo in Japan, he enrolls in Odachi High and must build a sumo club from the ground up with the one devout member Shinya Ozeki. Odachi High is the true underdog of the sumo world, but Ushio has to push forward with all his strength if he is going to make it professionally.


14. All Out!!


Rugby is a sport where anybody can be a star when they hold the ball. The rules are simple: one player has to carry the ball past the goalposts across the field while avoiding the other team, who are allowed to use all their force to knock the enemy down. However, the player can pass to a teammate behind them or kick the ball before they are tackled. Unlike other sports, the game continues even when the person holding the ball is taken down.
Kenji Gion is a short but feisty high school freshman at Kanagawa High School. Right after the school's opening ceremony, he meets the tall and timid Sumiaki Iwashimizu, and the two of them get an invitation to observe the rugby club.
When Gion watches the match, he realizes that even though big and tall guys have an advantage, there are positions for people of all shapes and sizes. Immediately convinced that he has found a sport he can excel at despite his short stature, he signs up, though Iwashimizu declines. Gion is unable to accept Iwashimizu's excuses and drags him back into the sport. Their training becomes intense as they aim to become the champions of Hanazono, the national high school rugby championships.

13. Baby Steps


Diligent and methodical honor student Eiichirou Maruo decides to exercise more during the little free time he has available because he is worried about his health. For this reason, after seeing a flyer, he joins the Southern Tennis Club at the beginning of his freshman year.
During his free trial at the club, he meets Natsu Takasaki, another first year student, who is determined on becoming a professional tennis player due to her love for the sport. In contrast, Eiichirou's study-oriented life exists because he believes that it is what he has to do, not because he enjoys it. However, his monotonous days come to an end as the more he plays tennis, the more he becomes fascinated by it.
Baby Steps is the story of a boy who makes the most of his hard-working and perfectionist nature to develop his own unique playing style. Little by little, Eiichirou's skills begin to improve, and he hopes to stand on equal footing with tennis' best players.

12. Yowamushi Pedal


Sakamichi Onoda is a cheerful otaku looking to join his new school's anime club, eager to finally make some friends. Unfortunately, the club has been disbanded and he takes it upon himself to revive it by finding students who are willing to join. Without much luck, Onoda decides to make a round trip to Akihabara on his old, bulky city bicycle, a weekly 90-kilometer ride he has been completing since fourth grade.
This is when he meets fellow first year student, Shunsuke Imaizumi, a determined cyclist who is using the school's steep incline for practice. Surprised by Onoda's ability to climb the hill with his specific type of bicycle, Imaizumi challenges him to a race, with the proposition of joining the anime club should Onoda win. And thus begins the young boy's first foray into the world of high school bicycle racing!


11. Eyeshield 21



Shy, reserved, and small-statured, Deimon High School student Sena Kobayakawa is the perfect target for bullies. However, as a result of running errands throughout his life, Sena has become agile and developed a skill for avoiding crowds of people. After the cunning Youichi Hiruma—captain of the Deimon Devil Bats football team—witnesses Sena's rapid legs in motion, he coerces the timid boy into joining his squad.
As Hiruma wants to conceal Sena's identity from other clubs, Sena is forced to hide under the visored helmet of "Eyeshield 21," a mysterious running back wearing the number 21 jersey. The legendary Eyeshield 21 can supposedly run at the speed of light and has achieved remarkable feats in the United States during his time at the Notre Dame College.
Accustomed to avoiding his problems in the past, Sena's specialty might just help him become the new secret weapon of the Deimon Devil Bats. As he interacts with his teammates, Sena gradually gains more self-confidence and forges valuable bonds along the way.

10. Run with the Wind



Former ace runner of Sendai Josei High School, Kakeru Kurahara is chased away from a convenience store for shoplifting. Shaking off his pursuer, he runs into Haiji Kiyose, another student from his university. Haiji is impressed by Kakeru's agility and persuades him to live in Chikusei-sou, the run-down apartment where Haiji resides along with eight other students. Having lost his entire apartment deposit at a mahjong parlor, Kakeru accepts the offer reluctantly.
However, Haiji reveals a secret during Kakeru's welcoming party: the apartment is actually the dormitory of the Kansei University Track Club. He unveils his ultimate goal of participating in the Hakone Ekiden—one of the most prominent university marathon relay races in Japan. Unfortunately, all the residents apart from Haiji and Kakeru are complete running novices. Worse still, none of the inhabitants are even remotely interested in being involved with Haiji's ridiculous plan! With only months before the deadline, will the fourth-year student be able to convince them otherwise and realize his elusive dream of running in the Hakone Ekiden?

9. Ping Pong the Animation


Despite being polar opposites, Makoto "Smile" Tsukimoto and Yutaka "Peco" Hoshino have been best friends since childhood. Although the overly confident Peco strives to be the best ping-pong player in the world, he often skips practice, earning the ire of his fellow teammates on the Katase High School ping-pong team. Meanwhile, Smile—in spite of his innate talent for the sport—cannot help but hold back his full strength when playing against others. Through their mutual love for ping-pong, the two have developed a bond that is seemingly unbreakable.
When Peco hears that an ex-national team player from China is coming to Japan, he drags Smile over to rival Tsujido High School to observe them. The subsequent trip leads to a clash between Peco and Kong Wenge, who overwhelmingly defeats the former in one game. Stunned by such a comprehensive loss, Peco finds himself questioning why he plays to begin with. Seeing his potential as a player, Katase's coach begins to train Smile to overcome his hesitation, but he is reluctant to play if it is not for enjoyment.
As the two struggle to find meaning in the sport, a plethora of stronger players—each with their own internal strifes—await them at the inter-high tournament, where only the very best can persevere. But when these young athletes let their unbridled ambition go unchecked, the hardships they face paint a somber reality as they pursue glory.

8. Free!


Haruka Nanase has a love for water and a passion for swimming. In elementary school, he competed in and won a relay race with his three friends Rin Matsuoka, Nagisa Hazuki, and Makoto Tachibana. After claiming victory at the tournament, the four friends went their separate ways. Years later, they reunite as high school students; however, Rin couldn't care less about returning to the way things used to be. Not only does he attend a different school, but the sole thing important to him is proving that he is a better swimmer than Haruka.

After the bitter reunion, Haruka, Nagisa, and Makoto decide to form the Iwatobi High School Swim Club, but they will need a fourth member if they hope to take part in the upcoming tournament. Enter Rei Ryuugazaki, a former member of the track team whom Nagisa recruits. As the time to compete draws near, the four develop a close bond while training intensely to come out on top and settle things between Haruka and Rin once and for all.

7.Yuri!!! On ICE


Reeling from his crushing defeat at the Grand Prix Finale, Yuuri Katsuki, once Japan's most promising figure skater, returns to his family home to assess his options for the future. At age 23, Yuuri's window for success in skating is closing rapidly, and his love of pork cutlets and aptitude for gaining weight are not helping either.
However, Yuuri finds himself in the spotlight when a video of him performing a routine previously executed by five-time world champion, Victor Nikiforov, suddenly goes viral. In fact, Victor himself abruptly appears at Yuuri's house and offers to be his mentor. As one of his biggest fans, Yuuri eagerly accepts, kicking off his journey to make it back onto the world stage. But the competition is fierce, as the rising star from Russia, Yuri Plisetsky, is relentlessly determined to defeat Yuuri and win back Victor's tutelage.

6. Hajime no Ippo


In his father's absence, teenager Ippo Makunouchi works hard to help his mother run her fishing boat rental business. Ippo's timid nature, his lack of sleep, and the sea smell make him an easy target for relentless bullies who leave him bruised and beaten on a daily basis. Mamoru Takamura, an up-and-coming boxer, rescues Ippo from a violent after-school incident and takes him back to the Kamogawa Boxing Gym for recovery. Takamura and his fellow boxers, Masaru Aoki and Tatsuya Kimura, are stunned by Ippo's powerful punches—a result of strong muscles developed through years serving his physically taxing family business.
Following brief training under Takamura, Ippo impresses the other boxers in a practice match against prodigy Ichirou Miyata. He gains a rival in Miyata and a coach in Genji Kamogawa, the gym owner and a former boxer himself. As Ippo takes the first steps in his official boxing career, he faces off against a series of challenging opponents, each more powerful than the last. Victory, loss, and a cycle of dedicated training await Ippo on his journey to achieve greatness. With his tough body and unstoppable fighting spirit, the kind young man seeks to take on the world.

5. Slam Dunk


Hanamichi Sakuragi, infamous for his temper, massive height, and fire-red hair, enrolls in Shohoku High, hoping to finally get a girlfriend and break his record of being rejected 50 consecutive times in middle school. His notoriety precedes him, however, leading to him being avoided by most students. Soon, after certain events, Hanamichi is left with two unwavering thoughts: "I hate basketball," and "I desperately need a girlfriend."
One day, a girl named Haruko Akagi approaches him without any knowledge of his troublemaking ways and asks him if he likes basketball. Hanamichi immediately falls head over heels in love with her, blurting out a fervent affirmative. She then leads him to the gymnasium, where she asks him if he can do a slam dunk. In an attempt to impress Haruko, he makes the leap, but overshoots, instead slamming his head straight into the blackboard. When Haruko informs the basketball team's captain of Hanamichi's near-inhuman physical capabilities, he slowly finds himself drawn into the camaraderie and competition of the sport he had previously held resentment for.

4. Giant Killing


East Tokyo United has been struggling in Japan's top soccer league for the past few years. It has taken everything they have just to avoid relegation. To make matters even worse, the team has lost five matches in a row, leading to abysmal team morale. Even the fans are beginning to abandon them, and rumors hint that the home ground municipality is going to withdraw their support. With countless coaches fired and poor financial choices in hiring players, it is a downward spiral for ETU.
The board of directors, under pressure from general manager Kousei Gotou, takes a gamble and hires a new coach—the slightly eccentric Takeshi Tatsumi. Though considered a great soccer player when he was younger, Tatsumi abandoned ETU years ago. However, since then, he has proven himself successful as the manager of one of England's lower division amateur teams.
Tatsumi's task won't be easy; ETU fans call him a traitor, and the team is pitted against others with larger budgets and better players. Yet even the underdog can take down a goliath, and Tatsumi claims he is an expert at giant killing.

3. Captain Tsubasa (2018)


Captain Tsubasa is the passionate story of an elementary school student whose thoughts and dreams revolve almost entirely around the love of soccer. 11-year-old Tsubasa Oozora started playing football at a very young age, and while it was mostly just a recreational sport for his friends, for him, it developed into something of an obsession.
In order to pursue his dream to the best of his elementary school abilities, Tsubasa moves with his mother to Nankatsu city, which is well-known for its excellent elementary school soccer teams. But although he was easily the best in his old town, Nankatsu has a lot more competition, and he will need all of his skill and talent in order to stand out from this new crowd.
He encounters not only rivals, but also new friends like the pretty girl Sanae Nakazawa and the talented goalkeeper, Genzo Wakabayashi, who shares the same passion as Tsubasa, and will prove to be a treasured friend in helping him push towards his dreams. Representing Japan in the FIFA World Cup is Tsubasa’s ultimate dream, but it will take a lot more than talent to reach it.

2. Major S1


Gorou Honda, a little boy obsessed with baseball, has always admired his father, Shigeharu. Wishing to follow in his father's footsteps, Gorou dreams of becoming a professional baseball player. In turn, his son's starry-eyed admiration encourages Shigeharu to keep persevering, despite his late wife's death and his unsatisfying position on the second-string team Blue Ocean.

Unfortunately, an elbow injury forces Shigeharu off the team, and he falls into despair. However, after an offhand joke from his childhood friend, Shigeharu reevaluates his choices and decides to keep playing, leaving behind his prime position as pitcher and taking up the bat. Now motivated more than ever, Gorou works hard to carve his way in the Japanese Little League.

1. One Outs


Toua Tokuchi is a prodigy when it comes to both baseball and gambling. Pitching nothing but mediocre fastballs, he has made a name for himself by attaining 499 consecutive victories in the game of One Outs: a one-on-one showdown between a pitcher and a batter. Despite his remarkable abilities, however, Tokuchi sees the sport as nothing more than a way to make some quick money.
When Hiromichi Kojima, a legendary hitter for the struggling Saikyou Saitama Lycaons, witnesses Tokuchi's skills firsthand, he realizes that the man might be exactly what the team needs to get out of their slump. Determined to recruit Tokuchi no matter what, Kojima places his own career on the line and defeats Tokuchi at his own specialty—One Outs.
Forced to become a Lycaon, Tokuchi soon finds himself at odds with the team's owner, Tsuneo Saikawa. After Saikawa refuses to give him a reasonable salary, Tokuchi proposes a special contract: pitching an out will earn him five million yen, but giving up a run will cost him fifty million. With every game having the potential to either make or break him, Tokuchi must outwit all who stand in his way.


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